Regarding the usage of MaxScripts for 3D model import/export - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Regarding the usage of MaxScripts for 3D model import/export (/thread-39203.html) |
Regarding the usage of MaxScripts for 3D model import/export - Yoshimaster96 - 06-01-2021 I have two questions regarding the usage of MaxScripts in regards to 3D model importing/exporting/conversion: 1. Why is 3DS Max the go-to tool for creating import/export/conversion plugins? Why is it that the open-source 3D application Blender, or even other proprietary 3D applications such as Maya/C4D/Modo/etc., are so rarely used? 2. Why do most, if not all, of the import/export plugins make use of the same copy-pasted code? Functions like `ReadBEHalfFloat`, `floatSwap2`, and others seem to be the exact same across many plugins. Is there some sort of application that auto-generates these, or are they from somewhere? |