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Help ripping mario kart wii bikes - Printable Version

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Help ripping mario kart wii bikes - Waxylotl - 07-06-2021

Hey so this is my second time attempting to rip something, i've found it pretty easy to rip from mario sunshine, but, using the same switch toolbox tool, I am perplexed why I can't look at models from mario kart wii, I import .szs into the editor any file labeled bike, but all there is is one .ikp and a bunch of .brres hexadecimal files. I can't find the models to save me!


RE: Help ripping mario kart wii bikes - DogToon64 - 07-06-2021

Can you lend a sample file?


RE: Help ripping mario kart wii bikes - Waxylotl - 07-06-2021

(07-06-2021, 05:12 PM)DogToon64 Wrote: Can you lend a sample file?

https://drive.google.com/file/d/18Q--ZNIT1uRpEiYt2zGWcDQwSchmFuI5/view?usp=sharing
I did get a look at it with brawlbox but the uvs are messed up upon extraction, really dissapointing too, cuz the model looks fine in the preview


RE: Help ripping mario kart wii bikes - Demonslayerx8 - 07-07-2021

that's cause Mario Kart Wii has textures set as mirrored, so in any 3d tool, you'll have to set it as mirrored instead of repeat.


RE: Help ripping mario kart wii bikes - Waxylotl - 07-08-2021

does anyone know how to do that in blender?


RE: Help ripping mario kart wii bikes - DogToon64 - 07-08-2021

In Blender, you'll have to go into the Shading workspace, open the "Armature" hierarchy, and find the model's textures under the "Polygon" hierarchies:
   

Next, go to the "Base Color" node, and change "Repeat" to "Extend", and the textures should look right:
   

Hope it helps!