Help ripping mario kart wii bikes - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Help ripping mario kart wii bikes (/thread-39372.html) |
Help ripping mario kart wii bikes - Waxylotl - 07-06-2021 Hey so this is my second time attempting to rip something, i've found it pretty easy to rip from mario sunshine, but, using the same switch toolbox tool, I am perplexed why I can't look at models from mario kart wii, I import .szs into the editor any file labeled bike, but all there is is one .ikp and a bunch of .brres hexadecimal files. I can't find the models to save me! RE: Help ripping mario kart wii bikes - DogToon64 - 07-06-2021 Can you lend a sample file? RE: Help ripping mario kart wii bikes - Waxylotl - 07-06-2021 (07-06-2021, 05:12 PM)DogToon64 Wrote: Can you lend a sample file? https://drive.google.com/file/d/18Q--ZNIT1uRpEiYt2zGWcDQwSchmFuI5/view?usp=sharing I did get a look at it with brawlbox but the uvs are messed up upon extraction, really dissapointing too, cuz the model looks fine in the preview RE: Help ripping mario kart wii bikes - Demonslayerx8 - 07-07-2021 that's cause Mario Kart Wii has textures set as mirrored, so in any 3d tool, you'll have to set it as mirrored instead of repeat. RE: Help ripping mario kart wii bikes - Waxylotl - 07-08-2021 does anyone know how to do that in blender? RE: Help ripping mario kart wii bikes - DogToon64 - 07-08-2021 In Blender, you'll have to go into the Shading workspace, open the "Armature" hierarchy, and find the model's textures under the "Polygon" hierarchies: Next, go to the "Base Color" node, and change "Repeat" to "Extend", and the textures should look right: Hope it helps! |