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(Hyrule War) Why is the mane sliced, made a separate object, then connected in-game? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: (Hyrule War) Why is the mane sliced, made a separate object, then connected in-game? (/thread-39452.html) |
(Hyrule War) Why is the mane sliced, made a separate object, then connected in-game? - norishman7769 - 07-22-2021 https://imgur.com/a/KzNucov What's the point to putting his mane away from his head? What's up with that? Where's the info located that makes his mane connect? So many questions RE: (Hyrule War) Why is the mane sliced, made a separate object, then connected in-game? - Koopa512 - 07-24-2021 export the textures (normal export) and the G1M (right click it, then archive > export raw data) file with switch toolbox export it with noesis (http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=noesisv4452.zip) with the G1M/T/A importer (https://forum.xentax.com/viewtopic.php?f=16&t=21666&sid=76b23e1) https://gofile.io/d/aKCfQC i already ripped it |