Mega Man X 2D Games - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Mega Man X 2D Games (/thread-39506.html) |
Mega Man X 2D Games - hyago - 08-05-2021 Recently I was working into some Lua scripts to add some rip features for Mega Man X games via emulation and to understand how the games work. Those scripts run using EmuHawk emulator and I think it'd be a great tool for ripping those games even further. The games supported are
Right now, the best features are for the PSOne games. Features We can freeze the player position to collect some animations references: We can also hide backgrounds and the player itself: Lastly, we can control the Player and the Camera: You can see others features and how to use it here. RE: Mega Man X 2D Games - Ton - 08-09-2021 Wow, this is amazing. Great work! RE: Mega Man X 2D Games - FormerUser12 - 12-11-2021 HOLY ********. This, THIS IS AWESOME. How you did this?! Its literally almost impossible to do this with PSX games due to how the layers work in the PSX engine. RE: Mega Man X 2D Games - hyago - 12-13-2021 (12-11-2021, 06:21 PM)GhaleonVane Wrote: HOLY ********. By manipulating variables loaded on the RAM. You just need to know the address and the variable type to read or write some data on it. EmuHalwk allows us to do that. RE: Mega Man X 2D Games - FormerUser12 - 12-13-2021 (12-13-2021, 07:41 AM)hyago Wrote:That is genius!(12-11-2021, 06:21 PM)GhaleonVane Wrote: HOLY ********. Hope to see more PSX games with this feature, for example the Lunar games, Xenogears, etc. |