Samurai Shodown 3: Kuroko, in all his minimal animation - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Other (https://www.vg-resource.com/forum-13.html) +-------- Thread: Samurai Shodown 3: Kuroko, in all his minimal animation (/thread-3952.html) |
Samurai Shodown 3: Kuroko, in all his minimal animation - BullockDS - 01-27-2009 The Sheet (Sorry for the typo; it should be "frames" instead of "fromes", but I don't think that I should go back and make such a small edit) Icon: If you wish to use it, I also made a section icon: Oh yeah, if this is accepted, it goes in the Arcade section. RE: Samurai Shodown 3: Kuroko, in all his minimal animation - Alpha Six - 01-27-2009 This is ridiculously incomplete, but I applaud you for ripping Neo-Geo. I haven't done that in such a long time RE: Samurai Shodown 3: Kuroko, in all his minimal animation - BullockDS - 01-27-2009 (01-27-2009, 04:06 PM)xTYVONx Wrote: This is ridiculously incomplete, but I applaud you for ripping Neo-Geo. I haven't done that in such a long timeActually, I've checked: that's all his frames; I checked in Kawak's tile viewer. That's how I also know that the morphing sprites aren't actual different frames (That is, a mere morphing effect was applied to your character's sprite and Kuroko's). Maybe you're confusing this with the SS2 Kuroko, where he was fully playable? In SS3, he just morphed into your character, and you had a mirror fight. In the beginning of the fight, he morphs into you, and if you lose two rounds, he morphs back into himself, brushes off his pants, bows, and explodes. Or do you mean incomplete as in it's small? RE: Samurai Shodown 3: Kuroko, in all his minimal animation - Alpha Six - 01-27-2009 Hm, you might be right. I haven't played SS3 in a while so I could be getting the two confused. It just threw me off that none of this attacks were there. haha RE: Samurai Shodown 3: Kuroko, in all his minimal animation - BullockDS - 01-27-2009 (01-27-2009, 04:59 PM)xTYVONx Wrote: Hm, you might be right. I haven't played SS3 in a while so I could be getting the two confused. It just threw me off that none of this attacks were there.I don't mean to sound like a pretentious douche, but based on this post, you were. it's coo' though; easily mistakable. RE: Samurai Shodown 3: Kuroko, in all his minimal animation - Dazz - 01-28-2009 Impressive job, nice one. Not seen many Neo-Geo fighter rips in a long time... Tyvon. Heheh, just kidding. Great job! Love it. RE: Samurai Shodown 3: Kuroko, in all his minimal animation - BullockDS - 01-28-2009 (01-28-2009, 05:07 AM)Dazz Wrote: Impressive job, nice one. Not seen many Neo-Geo fighter rips in a long time... Tyvon.Hey, thanks! You'll see no more rips of SNES/Genesis/whathaveyou versions of Neogeo games from me. RE: Samurai Shodown 3: Kuroko, in all his minimal animation - Ultimecia - 02-03-2009 One thing I remember about Kuroko is maybe Galford's husky, Poppy, may have more more sprites than him. Cool rip! |