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[mobile] Sky: Children of The Light - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: [mobile] Sky: Children of The Light (/thread-39763.html) |
[mobile] Sky: Children of The Light - Nanobit - 10-09-2021 I've been poking around a bit to see if anyone has yet ripped the models from Sky, that doesn't seem to be the case. I would like to know if anyone has any idea what game engine Sky is using as that might help me with my own attempts at ripping the assets, I've see that it might be PhyreEngine but I have no idea what to do from there as searches give no useable results yet so if anyone could help me with this that would be much appreciated. RE: [mobile] Sky: Children of The Light - DancingTwix - 10-16-2021 Hiya! Glad to see another person taking a stab at this. So far no luck on my end other than the textures and sounds, so any ideas would be great! Here's some info I've managed to gather during my own investigations. The minimum requirements of Sky are (copied from the wiki)
I've managed to get the textures and images using PVRText tool so my thoughts are they have either used or are using the PowerVR software; job listings specify being able to work with a proprietary software so this is the only thing I can think of. https://thatgamecompany.com/generalist-software-engineer-graphics-and-engine/ https://developer.imaginationtech.com/downloads/ |