Troubling textures from Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Troubling textures from Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles (/thread-39943.html) |
Troubling textures from Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles - PumpKindOf - 11-24-2021 Long story short I found some models from Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles and was trying to convert one to an .obj so I could use it in a project. But the textures are really weird, basically they look like they're layered on top of each other but the second texture goes with a completely different UV map so that wouldn't work. If anyone knows what's going on then let me know because I haven't got a clue. Here's the UV map: And here's the DEVIOUS textures: (if it helps the game was made on Unreal Engine 4) RE: Troubling textures from Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles - nows - 05-21-2023 did you find a solution? RE: Troubling textures from Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles - PumpKindOf - 08-20-2023 No |