How to rip sprites/backgrounds from Wonder Project J2? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: How to rip sprites/backgrounds from Wonder Project J2? (/thread-40040.html) |
How to rip sprites/backgrounds from Wonder Project J2? - SEAMUS - 12-13-2021 I tried to rip sprites from this game before, but the graphics are a bunch of segmented textures because of the Nintendo 64's notoriously low 4 Kb texture cache. They seem to use 8-bit color palettes from a 16-bit color base. I can't seem to see anything in the ROM because the data is compressed aside from the color palettes. Also, next to no one has documented this game's data. RE: How to rip sprites/backgrounds from Wonder Project J2? - nonbirithm - 06-14-2022 I reverse engineered the ROM and wrote a program for extracting the sprites here, although I haven't figured out backgrounds yet. The backgrounds seem to use a different segmentation format than the sprites but the individual pixels are clearly visible when decompressing the raw data and viewing it in a binary visualizer like binocle. Those top pixels are where the segment offset and size are supposed to be for sprites, but I think they're palette data in this case. RE: How to rip sprites/backgrounds from Wonder Project J2? - SEAMUS - 07-12-2022 It only seems to go up to 3969, even though there are supposed to be 4872 of them. |