Models from various Dragon Ball games. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Models from various Dragon Ball games. (/thread-40165.html) |
Models from various Dragon Ball games. - rastaman289 - 01-18-2022 Hey people, in the past few months I've ripped models from various DB games myself, since most of these aren't accessible on the internet right now. Some of these don't have rig, as I wasn't able to extract them with it. I haven't extracted the stage models either, only the character models. It's possible that I do add more models to that link from time to time. Here's a list of which games I've extracted from : Battle of Z (No rig) Burst Limit (No rig) Raging Blast 2 Ultimate Tenkaichi Time and Space Legend They all come in FBX. If in any case you wanna do anything with them, you're absolutely free to do so, just credit me atleast. MEGA : Link Google Drive : Link RE: Models from various Dragon Ball games. - KurainoOni - 01-24-2022 Hey there, there is a script, that should work with Battle of Z models, which I was using for Sword Art Online Lost Song and Millenium Twilight, which are both running in the same engine as Dragon Ball Battle of Z. (Both Blender 2.49 and preferably 2.79 are a requirement, if you want to export the rigged model as dae and fbx files) You can find the script over on Zenhax. From sample files I've received for stages from that game, I can confirm, that it does work with at least some, if not all stages. Since the script requires you to use Blender 2.49, you can't just directly export the models as fbx or collada files, instead just save the file as a new blend file and open it in 2.79. From there you can export it as fbx and dae. The reason why I specifically recommend 2.79 over 2.80 and above is the change in the default renderer and the loss of material setups, when opening older blend files. |