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Question about the bcmdl files of a game - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Question about the bcmdl files of a game (/thread-40251.html) |
Question about the bcmdl files of a game - cycle_622 - 02-10-2022 Hello, I have tried ripping the game Jewelpet: Magical Dance in Style Deco. So far, I have ripped them fine(the music is playable in Every File Explorer). Except the bcmdl files(sample file attached), they can't be opened by Every File Explorer or o3ds. I read that they should start in CGFX when read through a hex viewer but this one got COMP in the start before the CGFX(screenshot of hex viewer also included). Did I do something wrong or are there additional steps I should take? Thanks in advance. RE: Question about the bcmdl files of a game - cycle_622 - 02-26-2022 (02-24-2022, 09:38 AM)CreativelyNamedUser Wrote: Hopefully this will work: I followed the instructions, it worked until I opened it on EveryFileExplorer, Ohana3ds, and Spica. An error will appear(attached) and will either continue and you can view the textures but not the model preview or it will result in a fatal error telling that it cannot activate the GL rendering context. RE: Question about the bcmdl files of a game - cycle_622 - 02-26-2022 (02-26-2022, 02:20 PM)CreativelyNamedUser Wrote: Try using Switch Toolbox to export the model (click on the file in the Models folder and press Ctrl + E), then import it into Blender. The sample file seems to have some of the model data broken when it was exported, so maybe just try some different files to see what works, and make sure to use the .out files (those are decompressed) - otherwise you might just have to make do with the textures. Thanks it worked. Exported all of the models Unfortunately:
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