Godot's .import file to a normal .png file help. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Godot's .import file to a normal .png file help. (/thread-40641.html) |
Godot's .import file to a normal .png file help. - RiffOsci - 05-16-2022 Hi, again! There's this game I am trying to rip, and it's called "Hive Time", it's made with Godot. I decompiled it, and I encountered a few issues. First off, the .png files are .import files, and if renamed by removing the .import filetype, they are not normal .png files anymore. Some help would really appreciate. RE: Godot's .import file to a normal .png file help. - RiffOsci - 05-22-2022 Bumpie. RE: Godot's .import file to a normal .png file help. - RiffOsci - 06-11-2022 Bump. RE: Godot's .import file to a normal .png file help. - CreativelyNamedUser - 06-24-2022 The .import files only contain info for assets, the .stex files are what you want if they are in the data you dumped. |