League of Legends (PC) Ripping - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: League of Legends (PC) Ripping (/thread-40926.html) |
League of Legends (PC) Ripping - cloakedpurge - 08-01-2022 Hey guys, I have already extracted the models/textures/skeletons for a few skins missing from the site. The issue is, I'm not sure how to separate parts of the mesh, or why the textures appear "inside out". Here is a comparison between what I want (as shown in the online model viewer) and what I have. I want to separate, remove, or hide the pedestal at the root (used for his recalling animation) and fix whatever is going on with his textures. However, I can't select vertices, only the skeleton. I have very little experience with 3D, so any help would be much appreciated! In the meantime, I will try to pad out the League section of Sounds Resource if I can. Thanks! RE: League of Legends (PC) Ripping - WollieWoltaz - 08-06-2022 (08-01-2022, 07:51 PM)cloakedpurge Wrote: Hey guys, Wich modeling program do you use? Blender or 3dsMax or? If it's the later i can give you some help, if it's Blender i can not. I'm more used to 3ds max. But in general it seems.. that the head part has either a different texture to it, or the UV's are messed uppon extracting/converting the model. What tool do you use to extract the models btw..? |