How to put clothes/hair models on a Splatoon 2 Inkling in Blender? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: How to put clothes/hair models on a Splatoon 2 Inkling in Blender? (/thread-40995.html) |
How to put clothes/hair models on a Splatoon 2 Inkling in Blender? - Untitled-1 - 08-19-2022 In Splatoon 2, the player models and models for the clothes and hair are all separate. Centrixe has thankfully ripped all these models, but I want to combine some clothes/hair models with an Inkling model in Blender. However, Blender imports the bones for the models separately, even though some of them have the same names. So, I don't know how to import them in a way that would make it all one armature that all animates together. How do I do this? Thank you, and I hope my wording wasn't too confusing. RE: How to put clothes/hair models on a Splatoon 2 Inkling in Blender? - Jasper7438 - 08-20-2022 Hello, I can help you with this! The processes for putting clothes and hairstyles on a Splatoon 2 player model are both quite simple. They may seem a bit complicated at first, but once you learn it it takes 10 seconds to do. First, since hairstyles have their own bones that need to stay separate, we use a bone constraint.
If done correctly, the hair model should snap into the correct position. The hair will now move with the player model's head. Both armatures are still separate and can be posed independently. We could do the same thing with clothing models, but it would be a very tedious process. There is an easier method.
The shirt should be in position, but it's not yet connected to the player model's armature. To connect the shirt model to the player armature:
The shirt model now follow the player model's armature! You now have the problem of clipping, which is solved by using the gear alpha masks. If you want to put on other clothing beside shirts/shoes, all you have to do is find the origin point [represented by an orange dot] and select the corresponding bone in the player armature to move it into the right place. Shoes require a little bit more work than the rest, but are also easily dealt with. By default every shoe is a left shoe, the left shoe can be moved into place and connected to the armature in the same way as any other item. To have a right shoe, you need to duplicate the left shoe and mirror it.
We now have 2 shoes, but they are both weighted to the left foot. To fix that, all we have to do is rename the vertex groups. You can find the vertex groups in the object data properties tab in the properties panel. Rename the groups from "_L" [left] to "_R" [right]. Now the shoes follow the player armature and can be posed independently! Now you have all the knowledge needed to put clothing and hairstyles on Splatoon 2 player models. I hope that was helpful to you. ~Jasper RE: How to put clothes/hair models on a Splatoon 2 Inkling in Blender? - Untitled-1 - 08-20-2022 This worked perfectly, thank you so much! To anyone else following this, when mirroring the shoes you have to press CTRL+M then X. Jasper got X and M mixed up. Do you have a Discord? I could really use your knowledge in setting up the rest of the model! RE: How to put clothes/hair models on a Splatoon 2 Inkling in Blender? - Jasper7438 - 08-20-2022 You can ask more questions on the forum or send me private messages. I will try my best to any any further questions! RE: How to put clothes/hair models on a Splatoon 2 Inkling in Blender? - Untitled-1 - 08-21-2022 Thank you! RE: How to put clothes/hair models on a Splatoon 2 Inkling in Blender? - Soku - 04-15-2023 It doesnt work for me, the shirt doesn't want to escalate to fit in the body and i tried on diferents shirts RE: How to put clothes/hair models on a Splatoon 2 Inkling in Blender? - Jasper7438 - 04-15-2023 @Soku Refer to this video tutorial (it was made for the pants, but the method for shirts is the same). https://drive.google.com/file/d/1W6J3YAdAr-OCOh4bTAFXQ12t1TR72kQ1/view?usp=sharing |