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Pokemon Emerald water/sand crashing animations - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Pokemon Emerald water/sand crashing animations (/thread-41254.html) |
Pokemon Emerald water/sand crashing animations - lopu - 11-20-2022 Hi all, first post here be nice! I'm just trying to rip the pokemon emerald water/ocean animations/tiles and sand/water crashing on the sand animations but I can only seem to find 1 frame in this tile rip I found online. As you can see in the attached video there's more of an animation to it. If anyone knows where I could find these that would be awesome! Thanks heaps ![]() video link: https://i.gyazo.com/0eb6b4d56ce68b38fe50a70641b43132.mp4 [video]https://i.gyazo.com/0eb6b4d56ce68b38fe50a70641b43132.mp4[/video] ![]() ![]() RE: Pokemon Emerald water/sand crashing animations - Barack Obama - 11-20-2022 Water is here, but it misses the shallow and deep variants plus the sand crashing: https://www.spriters-resource.com/game_boy_advance/pokemonrubysapphire/sheet/23876/ Coast shadows and water currents are also not included. This needs a re-rip, but I'm really committed right now and the water in this game doesn't seem to be a quick one. RE: Pokemon Emerald water/sand crashing animations - lopu - 11-20-2022 (11-20-2022, 07:52 AM)Barack Obama Wrote: Water is here, but it misses the shallow and deep variants plus the sand crashing: Hey there, thanks so much for the reply and the resource, the game I'm working on that uses these is in early development so no rush, I might look into ripping myself to see how hard it is. Thanks heaps! Regards RE: Pokemon Emerald water/sand crashing animations - Barack Obama - 11-21-2022 Here are some suggestions for GBA emulators: https://www.vg-resource.com/thread-41182-post-675335.html#pid675335 I'm not sure if or how they can capture tiles/sprites or if layers can be toggled, but in the worst case, you could use Animget or Screenget: https://spritedatabase.net/download You basically open the tool, turn it on, change to the active emulator window, capture your frames, turn it off and save the captured images in a specific folder. For output, Animget uses .BMP and I think Screenget uses .PNG. If you have problems on how to determine the tile size on the screenshots to cut the frames out, you can activate a 16x16 pixels or 8x8 pixels grid within your graphics program (only if your software supports it). RE: Pokemon Emerald water/sand crashing animations - lopu - 11-21-2022 (11-21-2022, 10:31 AM)Barack Obama Wrote: Here are some suggestions for GBA emulators: Thanks heaps for the quick tutorial! I'll definitely use the 16 pixel grid, thanks a ton ![]() |