DKC: Tropical Freeze Bones. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: DKC: Tropical Freeze Bones. (/thread-41412.html) |
DKC: Tropical Freeze Bones. - Kold-Virus - 01-17-2023 Hi. Having a heck of a miserable time over on the Discord getting answers because of how dead #ripping-help is, and I'm getting a little pissed off at talking to walls, so I thought I'd try here. I have weird issues importing TF models to submit them with their rigs here. I finally figured out how to get bones instead of dummy objects, but I have 2 weird problems. 1) There are weird meshes where the bones should be (on the contrary, look at Smash's models. Yellow "lines"). How do I edit those? 2) The bones rotate around the parent when I try to Translate them (move in XYZ space) Here are 2 shots explaining what I mean using the Tuck enemy: |