Splatoon hat troubles (Blender) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Splatoon hat troubles (Blender) (/thread-41523.html) |
Splatoon hat troubles (Blender) - Rad-o-Saurus - 02-26-2023 I am trying to put the slopsuit on my inkling model and had assumed that that the hats work the same way as the hair world in terms of linking/parenting (copy transform the head bone of the hat to the head bone of the inkling armature) However, the hat that comes with the slopsuit doesn't seem to have that bone and im pretty confused. (the only bone that seems to be made to attach is the root bone but whenever i attach it it comes on wrong) How do i go about putting the hat on my inklings head in a way that it stays on for animation purposes? Thank you very much to whomever can help RE: Splatoon hat troubles (Blender) - Jasper7438 - 02-26-2023 Easy to fix: 1. Change the rotation pivot point to "Individual Origins". 2. Select the hat's "root" bone in edit mode. 3. Rotate the "root" bone by 90° on the X Axis (to have the same orientation as the player armature's "Head" bone). 4. Change the "root" bone roll to 90° (to match the player armature's "Head" bone roll). 5. Constrain the hat's "root" bone to player armature's "Head" bone with a "Copy Transforms" bone constraint ("Target" = Player Armature, "Bone = "Head"). Ta-da! The hat should now move with the player's head! |