Lunar Knights (DS) help with Tinke - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Lunar Knights (DS) help with Tinke (/thread-41539.html) |
Lunar Knights (DS) help with Tinke - Unknowni123 - 03-07-2023 Hello. I'm normally a sound ripper, so forgive me for my ignorance when it comes to sprite ripping. I'm currently trying to rip some sprites from Lunar Knights on the Nintendo DS. I want to use Tinke for it and have been following the steps in this tutorial, but I can't find any files that are actually sprites. Can't find any .NCLR, NCBR, or .NCER files. Where are sprites normally kept in DS directories? There's a screenshot of the game's internal folders in an attachment, but I'll list them here too:
Can someone give me a quick rundown of where graphics files are normally kept in DS games? Thanks. RE: Lunar Knights (DS) help with Tinke - Barack Obama - 03-09-2023 Can you list the file extensions of the data within the folders? Btw maybe this could help too: https://www.vg-resource.com/thread-41004-post-674553.html Thread full of tools, maybe some of them come in handy. RE: Lunar Knights (DS) help with Tinke - Unknowni123 - 03-11-2023 (03-09-2023, 04:06 PM)BarackĀ Obama Wrote: Can you list the file extensions of the data within the folders? Update: I've used GLintercept to take the sprites from the first chapter of the game, but it's approximately 13 hours long so idk if I want to play the whole thing to rip them all. Plus, it only rips so many of the sprites, and leaves a lot out. As for the file types:
Hope this all makes sense and is somewhat helpful. If I had to guess, I'd say st probably holds the sprites, but I don't know what to do with the files. |