Sonic 3D Blast Collision Models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Sonic 3D Blast Collision Models (/thread-41656.html) |
Sonic 3D Blast Collision Models - MainMemory - 04-24-2023 I've made a tool to generate 3D models from the collision data in Sonic 3D Blast, and I'd like to submit them here, but I have a few questions about how they should be presented. Here are some example pics: Being purely collision, these models have no materials, is this okay or am I obligated to make a dummy material to apply to the model? The model itself is not optimized, each "tile" is two tris, with attached wall sections also being two tris each. Should I try to merge flat areas together? If so, how? As these models are untextured and uncolored, I feel like making something identifiable in the small icon would be difficult. Can I just use a screenshot of the level ingame (like I did for the map rips on Spriters Resource)? For the large icon, would an orthographic overhead view be best? I have attached the model for Green Grove Zone Act 1 as a reference. Edit: Just noticed part of the map isn't showing in the ortho screenshot there, oops. |