The Legend of Zelda - A Link to the Past (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: The Legend of Zelda - A Link to the Past (SNES) (/thread-41663.html) |
The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 04-26-2023 Game: https://www.spriters-resource.com/snes/legendofzeldaalinktothepast/ Let's see how many of them will be done at the end of this project. Enemies Hinox, Eyegore, Zazak, Lynel & Goriya Hylian Knights Minor Light World Enemies Minor Dark World Enemies Stalfos Stalfos Knight, Gibdo, Pengator & Zora Taros & Moblin Traps / Object Enemies Hokkubokku , Mini-Moldorm, Devalant & Swamola Hardhat Beetle, Chasupa, Popo, Anti-Fairy / Bubble Golden Bee, Buzz Blob, Cukeman & Pikit Bosses Agahnim Armos Knights Arrghus & Arrgi Blind Ganon Helmasaur King Kholdstare Lanmola Moldorm Mothula Vitreous Trinexx NPCs Light World Animals, King Zora & Mad Batter Dark World NPCs Kakariko NPCs Other Light World NPCs Princess Zelda, Maidens & Fairies Misc. Hit Flash Palettes (including enemy tilesets per area) Sprite Animations Tileset Animations Light World Dungeons Hyrule Castle Secret Passage Eastern Palace Desert Palace Tower of Hera Hyrule Castle Tower Dark World Dungeons Dark Palace Swamp Palace Skull Woods Thieves' Town Ice Palace Misery Mire Turtle Rock Ganon's Tower House Interiors House of Storytelling Tree / Sahasralah Blind's Former Hideout Caves Mad Batter's Cave Cave of Storytelling Bird / Hand Waterfall of Wishing / Cave of Storytelling Insect Kakariko Cave Enemies, bosses and npcs need rerips because the colours are off, they're incomplete and sometimes the background wasn't correctly erased. Quote:Btw, all of my Zelda 3 - A Link to the Past (SNES) quicksaves, only usable with ZSNES / vSNES: RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 04-26-2023 Armos Knights are done, next are Stalfos (WIP) Different Stalfos variants and where to find them: https://www.zeldadungeon.net/wiki/Stalfos_(A_Link_to_the_Past) RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 04-27-2023 What I know about the palette system so far through experimentation and Hyrule Magic: - Game uses split palette bars, which means one palette with 16 colour blocks is split into 2x7 with 2 dummies in front of each bar (deep black, light pink, etc.) - Hit flash uses a certain palette order which has to be researched - Different enemy, but also different enemy colour means a different palette cycle when hit, needs more research - Hit flash always uses 8 different palettes (loop) - Hit flash uses whatever is loaded into the VRAM, which means multi-area enemies like the blue Stalfos have different hit flash palettes - Enemies use the first half of the palette bar (1 dummy for bg colour, sprite itself uses the rest, which is 7 colours), haven't seen enemies which use palette bar 2 so far (research) - Palette bar 2 is used for example by blue bomb, destroying a bush sfx and other things I have to find out. Same system here, one dummy in front and the rest of the 7 colours form the actual palette according to Hyrule Magic I have to revise everything I did so far. It also explains why so many palettes are similar, they're just like two trains tied to each other but being separate units. RE: The Legend of Zelda - A Link to the Past (SNES) - Ton - 04-27-2023 I'm so excited about this project. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 04-27-2023 There is a lot of stuff to miss, I don't think I have a choice but to play through the entire game. The last Stalfos btw is in Turte Rock, so it will take some time before I finally submit anything to the site again. I'll keep you updated with WIPs, though. RE: The Legend of Zelda - A Link to the Past (SNES) - Ton - 04-28-2023 I was just realizing that if the basic enemies are this complex, with different heads and torsos, the NPCs must be pretty similar, no? RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 04-28-2023 Yes, they're mostly in parts. Minor light world enemies: Beat Agahnim and currently exploring the dark world. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 05-01-2023 Played completely through and made 280 290 quicksaves on the way. Also still a great game. I think I'll start with the bosses first. Armos Knights, Lanmola & Moldorm are already reripped, the others will follow. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 05-03-2023 Vitreous and Mothula are done, Kholdstare is next: As you can see, the VRAM has two base frames for the eyeballs. Ingame, they're resizing and therefore create various different frames. So yeah, this will take more time than I expected. RE: The Legend of Zelda - A Link to the Past (SNES) - Ton - 05-03-2023 PTSD flashbacks from the ice palace. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 05-03-2023 You mean the block puzzle before the boss? I just got the Somaria cane and got back to it. Same with the water palace, came back later and suddenly got the solution (walking through the waterfall). The most difficult one for me was the darkness palace, I really got confused by that one. Btw, Kholdstare is done. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 05-03-2023 Arrghus & Arrgi (WIP) RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 05-05-2023 Not sure if I can get the entire movement animation, but I try: As far as I can see, it has 24 frames and will be captured on the masked version, since this one is slower. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 05-05-2023 RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 05-06-2023 The most complicated bosses are done, hopefully. |