Icon/banner from Wii VC WADS - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Icon/banner from Wii VC WADS (/thread-42205.html) |
Icon/banner from Wii VC WADS - TeridaxXD001 - 11-27-2023 Hello. I'm trying to extract graphics from Wii Virtual Console WADs (in the same vein as my projects for the 3DS and Wii U Virtual Consoles). I use ShowMiiWADs to extract the files and unpack the first .app file, bu when I try to use u8extr, I get: Code: Run-time error '6': I have found no workarounds for this. This is what happens whether I use ShowMiiWADs to unpack the .app or u8extr itself. I have read that it may be because it's a VC WAD, but I tried a WiiWare WAD and got the same result. I know I can use Dolphin to run the Wii menu and dump textures from it, but I want to be sure that I only rip sprites from the Virtual Console title itself, and not include any system menu elements. Edit: Okay, I found out I can use CustomizeMii to rip icon and banner graphics, so this is technically solved, though I still haven’t figured out how to rip the banner sound (CustomizeMii doesn’t seem to support ripping the existing sound, only converting new sounds and replacing the original). RE: Icon/banner from Wii VC WADS - Mutty - 12-17-2023 After unpacking 00000000.app with Unpack as U8 archive, do you end up with a "meta" folder like this? banner.bin icon.bin sound.bin |