Jujutsu Kaisen: Cursed Clash Reversal - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Jujutsu Kaisen: Cursed Clash Reversal (/thread-42412.html) |
Jujutsu Kaisen: Cursed Clash Reversal - juniorjacob - 02-03-2024 hello, i'm just a dev really into anime. i reversed the aes out of the game and thought i'd share aes: 0x649B1C4A3F43398C6AC5B0E138661756824F8967EAB6431AEE84DE2E6A7C0FE0 fmodel is a little broken on it right now but the mappings are available in the discord server & in the OutTheShadw Unreal-Mappings-Archive issues page hope u guys have a nice weekend, you're all really talented RE: Jujutsu Kaisen: Cursed Clash Reversal - BabyGruut - 02-26-2024 How do I download this with the Code? RE: Jujutsu Kaisen: Cursed Clash Reversal - Reffic - 05-30-2024 (02-03-2024, 05:00 PM)juniorjacob Wrote: hello, i'm just a dev really into anime. i reversed the aes out of the game and thought i'd share Hey, were you able to get the animations too? i know the problem. Umodel ue5.1 reads it, but the problem is animations use acl compression. I have a ue4 version that reads acl compressed animations but not a ue5 one. Do you have any ideas? i'd assume the solution is to add acl compression reading support into a ue5 reader. Problem: Load any model, and it'll tell you it doesn't have a skeleton even though it does. That's because the animations are in acl compression format and ue5 just doesn't read it, it doesn't register. So naturally when you do CTRL+A to find all animations on a model there's nothing because it says can't find skeleton. But this is not a skeleton problem, this is an animations acl compression problem |