Help with Unity Spine prefabs - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Help with Unity Spine prefabs (/thread-42484.html) |
Help with Unity Spine prefabs - nanpajanaiyo - 02-25-2024 I've been trying to extract this game's Spine models, I have some experience with it as I've done it with other games, however in this game there's not a .skel file but a prefab. I don't have much knowledge of Unity so I tried importing it in a project, however it seems the textures don't load correctly. Everything appears as dark blue boxes, it does seem that it keeps track of the various bones of the model, but I can't make it work so I'm someone more knowledgeable than me in this subject. Files are made with Spine 4.1.23, here's a sample, I'd be grateful if someone could help me. https://mega.nz/folder/dC0wSYjK#DPsvPUcT-YizKuGAfg91aA RE: Help with Unity Spine prefabs - tombmonkey - 02-28-2024 There's no spine animation data in these files. There's 2 posibilities: - You missed the skel files - They converted the spine animation to unity's internal animation system. If it's the later I don't know how it would be possible to recover it https://forum.unity.com/threads/spine2unity-spine-to-unity-native-animation.379575/ RE: Help with Unity Spine prefabs - nanpajanaiyo - 03-16-2024 It seems that simply renaming the prefab to .json makes it readable, it imports all the animations, however the textures aren't visualized correctly. Any ideas? EDIT: solved!!!! the image resolutions weren't correct as they were 1024 x 1024, while the atlas wanted 2048 x 2048. Upscaling the images worked! |