NES Dragon Ball Z III - Ressen Jinzou Ningen - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: NES Dragon Ball Z III - Ressen Jinzou Ningen (/thread-42516.html) |
NES Dragon Ball Z III - Ressen Jinzou Ningen - XCLNTH - 03-07-2024 I don't believe I'll finish this but maybe... but I'll post what I have collected here-- I also have 1000+ screenshots if you rather have that instead. RE: NES Dragon Ball Z III - Ressen Jinzou Ningen - Barack Obama - 03-07-2024 Did you try to rip everything at the same time? Tiles, SFX, fighers, portraits, etc.? I would rather play through the game first, make quicksaves along the way and then decide on single things to do. Like, all portraits first, then single fighters I like, etc. Also, some of the sprites from your WIPs already exist on the site, like Goku transforming: https://www.spriters-resource.com/nes/dragonballziiiressenjinzouningenjpn/ Edit: I would also consider tile-ripping, since ingame sprites can be overlapped, get their black outlines eaten by tiles/bg and maybe even have unused stuff lying around in the VRAM/ROM. RE: NES Dragon Ball Z III - Ressen Jinzou Ningen - XCLNTH - 03-07-2024 that sounds better to focus on one task rather than the entire game-- I was just ripping all the graphics as I was playing the game-- I've made save states so i can always revisit the areas again to get what I forgot. Thanks for the tip. |