Akumajō Dracula X: Opera of the Red Moon - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Akumajō Dracula X: Opera of the Red Moon (/thread-4264.html) |
Akumajō Dracula X: Opera of the Red Moon - Gemini - 02-07-2009 General Info Genre: Metroidvania Language: Multi 6 (Eng, Ita, Fra, Spa, Ger, Jap) Developer: NO-Maki! (aka myself) Platform: Playstation No. of Players: 1 No. of Discs: 1 Description This project was created a long time before Order of Ecclesia, and it was going to introduce the first female heroine ever in a metroidvania, but Shanoa stole Maria's spotlight. So what is it now? It's just a prototype with a cool main character who can blow up a demonic castle using only two fingers. Oh no, that was the Saturn version of Maria. This one should be a lot more balanced and a little more complicated. She will be able to use items, and other goodies already implemented in the kernel database. It's also supposed to have a mini-world map, and I swear I didn't copy this from Ecclesia game. At the moment Sin (character designer) and I are the only ones working on the game. I really need a couple people for all the gfx (many monsters will be ripped from other Castlevania games, fortunately), and somebody else for sound and music. :/ I wanna see Maria in her stabbing pose (she lacks the frames). Feel free to send me a PM if you're interested! Features
Story First of all, there's no Dracula in here! This game is supposed to be a gaiden, so it will take some elements of the original story, but without making up absurd stuff typical of homebrew projects. The game takes place 1,5 years before Symphony of the Night, a few months before Richter goes missing. I can't really tell what the story is about, but it will involve some organization called the Zodiac Society, whose base is located in Serbia. How does Maria get there? You will find out as soon as a demo is out. :p Screenshots PC build of the engine, used for fast&simple debugging (very limited at the moment). The real thing running. Equipment menu. Sketches: Links Blog of the project. RE: [Game] Akumajō Dracula X: Opera of the Red Moon - Deathbringer - 02-07-2009 This looks like something I want to be involved in although for what I'm not sure. For the GFX, do they have to be complete or will tilesets works? RE: [Game] Akumajō Dracula X: Opera of the Red Moon - Gemini - 02-07-2009 (02-07-2009, 04:58 PM)deathbringer Wrote: For the GFX, do they have to be complete or will tilesets works?If with tiles you mean importing objects from the CV DS stuff, that's not really necessary. What I really need is somebody who can draw brand new stuff, doesn't matter if it has to be assembled or not. :p Assembly is recommended only if the sprite sheet is going to be huge, and the more I save for gfx the better. RE: [Game] Akumajō Dracula X: Opera of the Red Moon - Shawn - 02-07-2009 Is that Inspector Gadget in the sketches? Very awesome stuff so far. I'm very interested in this! im editing an old post lol!!!!!!!!!! RE: [Game] Akumajō Dracula X: Opera of the Red Moon - Gemini - 02-08-2009 (02-07-2009, 08:04 PM)Judith Wrote: Is that Inspector Gadget in the sketches? XDIt was originally a random sketch, but now it will be used as a prototype for one of the villagers. The idea of having a city/village like in CV2 will be quite interesting, especially if I can structure it in some twisted manner. RE: [Game] Akumajō Dracula X: Opera of the Red Moon - Chris2Balls [:B] - 02-10-2009 ^ Definitely :drools:, I think the other CVs definitely miss some of the good points of CV2 (personally I quite like playing it, but most people say it's shit ) I'd like to help in some way. If there's an odd job free, I'll do it! ... Wait, Sin drew the sketches? They're good RE: [Game] Akumajō Dracula X: Opera of the Red Moon - Gemini - 02-11-2009 Oh, you know sin_batsu? Anyway, the game will have a "little" eater egg for Suikoden II fans. Not-so-clear-hint: the "Inspector Gadget" character. RE: [Game] Akumajō Dracula X: Opera of the Red Moon - PrettyNier - 02-11-2009 This actually looks pretty good. How far into the engine/design phase are you, exactly? RE: [Game] Akumajō Dracula X: Opera of the Red Moon - MAZZ0Murder - 02-11-2009 oh ho ho! Sounds interesting! RE: [Game] Akumajō Dracula X: Opera of the Red Moon - Gemini - 02-12-2009 (02-11-2009, 12:09 PM)Gizmonicgamer Wrote: How far into the engine/design phase are you, exactly?Still in the early phases. I'm having problems with the damn map collisions, and it seems like my books don't cover the topic at all. I'll have to find a way myself, somehow. >_> RE: [Game] Akumajō Dracula X: Opera of the Red Moon - GrooveMan.exe - 02-17-2009 I've just realised that I've left this thread on the wrong board without saying anything. Moving to Fangames now. I apologise for the delay. RE: [Game] Akumajō Dracula X: Opera of the Red Moon - Vipershark - 02-17-2009 (02-10-2009, 01:08 PM)Chris2Balls [:B] Wrote: ^ I agree so hard on this one personally I think CV2 is the best castlevania that isn't a metroidvania anyway though this game looks liek ti'll be pretty good, and I'd like to play it when it comes out. RE: [Game] Akumajō Dracula X: Opera of the Red Moon - JosephSeraph - 02-21-2009 i just fell in love with your equipment menu RE: Akumajō Dracula X: Opera of the Red Moon - Gemini - 04-15-2009 Time to post an update here too. A few pictures: Basically:
For more news, check the official blog (link in the first message). RE: Akumajō Dracula X: Opera of the Red Moon - Gemini - 09-25-2009 Bibbidy, bobbidy, bump. What's new:
You can read the full thing here. Enjoy. |