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Unity Spine Files - Gummy Frog - 06-14-2024

Hi all,

I'm ripping from "Ride Kamens" currently. Some of the sprites there are using spine, but I'm not sure how to assemble them in a viewer app.
How does one do this?

Also, sample file(s) below. They come in .asset format and I've tried to decompile them with AssetStudio with no luck. It just gives me something like skel.asset and it won't load.


RE: Unity Spine Files - Jasper7438 - 06-14-2024

1. Open the Unity file with Asset Studio.

2. Export the texture to .Png, and export .Skel and .Atlas to .txt files. Remove the ".txt" endings from those files.

[Image: attachment.php?aid=16241]

3. Download Spine Viewer WPF if you do not have Spine (which you probably don't because that program is expensive) - https://github.com/kiletw/SpineViewerWPF

4. Open the program, click file and "Open Spine", select the ".Atlas" file which should automatically load everything else.

5. Boom! You should look at the Github for the program hot keys.

[Image: attachment.php?aid=16242]


RE: Unity Spine Files - Gummy Frog - 06-14-2024

(06-14-2024, 11:27 AM)Jasper7438 Wrote: 1. Open the Unity file with Asset Studio.

2. Export the texture to .Png, and export .Skel and .Atlas to .txt files. Remove the ".txt" endings from those files.

[Image: attachment.php?aid=16241]

3. Download Spine Viewer WPF if you do not have Spine (which you probably don't because that program is expensive) - https://github.com/kiletw/SpineViewerWPF

4. Open the program, click file and "Open Spine", select the ".Atlas" file which should automatically load everything else.

5. Boom! You should look at the Github for the program hot keys.

[Image: attachment.php?aid=16242]

Thank you so much! Looks like I was close to figuring it out, but not quite. Smile

However, it looks like my program is crashing whenever I try to load the sprites.

edit: fixed it, looks like I was exporting it wrong lol