Parenting and bone issues persona 4 dancing models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Parenting and bone issues persona 4 dancing models (/thread-42790.html) |
Parenting and bone issues persona 4 dancing models - GuestedKun - 06-18-2024 I need some assistance with Poyo’s Persona dancing models so the face i don’t know how to parent it to the body yeah that maybe sounds like a skill issue and i know it but i’m still learning and another thing that i want to know is how to make the armature bones bigger so when i go to pose mode i can see them instead of zooming inside the body! I’m using Naoto neko model for reference ~_~ (Don’t judge: I love Naoto) RE: Parenting and bone issues persona 4 dancing models - Redbird - 06-22-2024 I've had a problem with something like this before. this may help. https://youtu.be/_RhPePY5DoU?si=bb6AVYGASImWQlB_ Attach a "Child-of" Object Constraint on the face, then set the target to be the armature, then the face bone This probably isn't foolproof, there is probably a better way to do this, but for my proposes it works. Let me know if it works for you though. |