Ripping assets from Satellaview world map - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Ripping assets from Satellaview world map (/thread-42889.html) |
Ripping assets from Satellaview world map - JamesTDG - 07-27-2024 Hey there, I am a bit of a rookie when it comes to ripping assets from Nintendo games, and I need help figuring out how I can accurately emulate the primary part of the Satellaview expansion and then rip assets such as the overworld and player models. Any help would be appreciated (and doing my job for me even better) RE: Ripping assets from Satellaview world map - JamesTDG - 07-27-2024 I found out it is real easy to run the game, but BSNES doesn't run at a pretty resolution, so ripping stuff via screenshot is a pain and leaves an inaccurate character model https://www.spriters-resource.com/resources/submissions/sheets/1722061500.png?updated=1722061500 RE: Ripping assets from Satellaview world map - Barack Obama - 07-27-2024 Your link isn't working. Are you using bsnes+? You can replace its files with bsnes-rawpalettes by Random Talking Bush to get true colours (link in my signature). RE: Ripping assets from Satellaview world map - JamesTDG - 07-27-2024 Turns out the problem was that I was using the wrong version of bsnes lol. Also the link is dead because all of the assets were ripped from the BSX menu and mine was an incomplete repeat |