Sketches for a PS2 model ripper - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Sketches for a PS2 model ripper (/thread-42975.html) |
Sketches for a PS2 model ripper - scurest - 09-02-2024 Hey. Several people asked me about a PS2 model ripper after my last post. I've drawn up a rough sketch of one over the past few weeks that can dump OBJ files from PCSX2 that I wanted to share. This should be considered a rough prototype only. The quality is below even the already highly-imperfect DuckStation 3D Screenshot. Most games have problems and all require some amount of manual tweaking, scaling, and clean-up to get usable results. Nevertheless, I believe it advances on current tech in the following ways: models have both textures and vertex colors, perspective distortion is removed/reduced, and it is possible to get backfacing polys (at the cost of also getting tons of garbage you have to sort through). Links: Download it here. Read the instructions and my other scattered notes here. Showcase: I am probably not going to continue working on this, but maybe someone will find it interesting or want to continue it. RE: Sketches for a PS2 model ripper - Crimson Blade - 09-04-2024 Oh wow finally! PS2 Model ripping! I hope this doesn't get abandoned. I'll try this when I have time and see. I also hope the 3D screenshot for the PS1 gets updated aswell. Still, this is good news! EDIT: Unfortunately my laptop cannot run it. It says my CPU core isn't strong enough and I have to use an older PCSX2 version which is 1.6.0 or below. Such a shame on my part, but what can you do. RE: Sketches for a PS2 model ripper - squall789 - 09-19-2024 This is such an awesome thing to have done. I saw it had an update a week ago, but the documents are all the same, what changed? |