Troubles finding the proper pallet when using PSX-VRAM - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Troubles finding the proper pallet when using PSX-VRAM (/thread-43021.html) |
Troubles finding the proper pallet when using PSX-VRAM - Mudkip97 - 09-17-2024 So I'm working on a project and needed the textures/sprites from Dragon Quest 4 on the PS1. Unfortunately the only way I can get them is using PSX-VRAM. I used the proper method. Reached my desired location, made a save state, turned the save state into a 7z and extracted it. The program opened it just fine and the sprites I wanted all appear fine in grayscale. However I can't seem to find the proper channel to have its normal color. I also don't know where I need to look for it since every tutorial seems to have them be at the bottom of the save state "screenshot" yet it's not showing up the same way. Could someone help me? RE: Troubles finding the proper pallet when using PSX-VRAM - Magma MK-II - 09-17-2024 The palettes are on the right. RE: Troubles finding the proper pallet when using PSX-VRAM - Mudkip97 - 09-17-2024 (09-17-2024, 04:26 PM)Magma MK-II Wrote: The palettes are on the right. Thanks |