Help with Snowdrop Engine .ANIM (Animation) Files from Mario + Rabbids - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Help with Snowdrop Engine .ANIM (Animation) Files from Mario + Rabbids (/thread-43062.html) |
Help with Snowdrop Engine .ANIM (Animation) Files from Mario + Rabbids - DJ_Fox11 - 10-01-2024 I'm working on some files from Mario + Rabbids Sparks of Hope, and I'm running into trouble with the game's .ANIM files (animations). I've already extracted the game's contents from the .SDFTOC file, so I can access models and animations. The issue is that I can't seem to figure out how to properly read or convert these .ANIM files into something usable, like FBX. What I’ve tried so far:
File Structure: The .ANIM files contain several sections that define the animations for different bones:
Has anyone here successfully worked with Snowdrop Engine animations before? Are there any tools, scripts, or workflows that can help me convert these .ANIM files into something like FBX for use in Blender or other 3D software? Thanks in advance for any advice or guidance! I have included a few samples for anyone willing to take a stab at them. Thanks, DJ~ |