XMD/PKD Archive extraction help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: XMD/PKD Archive extraction help (/thread-43168.html) |
XMD/PKD Archive extraction help - Sonikku A - 11-18-2024 From Piglet's Big Game (GC, PS2), most of the files are stored in the PKD file, with the XMD seemingly being a paired header/file system for it as seen in hex https://imgur.com/a/mCrGmbw Years ago ALuigi made a quickbms script for it (seen here), though it has some issues -The PKD has a folder system with many duplicates of files distributed per stage. The script can't make folders, so forced renames occur -It seems to corrupt the DFF and BSP files, seen here with the RWAnalyze tool. Even the Renderware SDK can't load it https://imgur.com/a/tnwy6eM I want to be able to mod the game, though lack of being able to extract/repack assets hampers that. Same for corrupted DFFs I can provide the XMD/PKD, though it's 200+ mb https://mega.nz/folder/g3gVUSrB#lTZC10YJtyEM8V3XtSPUpw Any ideas? |