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pikmin 2D platformer - Printable Version

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Pages: 1 2


pikmin 2D platformer - LilGrim1991 - 02-10-2009

Pikmin sprites done right.
[Image: pikmin.png]

If anybody would actually be interested in making this a fangame, lemme know.

Edit: lol, post 444


RE: pikmin 2D platformer - Kairos - 02-10-2009

I'm interested.


But I'd most likely fail at it.

Continue though.


RE: pikmin 2D platformer - A.J. Nitro - 02-10-2009

The Pikmin look kinda fat and Olimar looks a bit too tall. That's all i can say.


RE: pikmin 2D platformer - Tero - 02-10-2009

The Pikmin's arms look a bit weird but this definitely has potential to be excellent.


RE: pikmin 2D platformer - Adam - 02-10-2009

Olimar's pose is really stiff but I love the pikmin man!


RE: pikmin 2D platformer - Bear Saxaphone - 02-10-2009

Damn, I was just about to do this.

Olimars head is way too thin, make it rounder, and longer.


RE: pikmin 2D platformer - Koopaul - 02-10-2009

Pikmin would never work as a platformer, but I'm liking these sprites Big Grin


RE: pikmin 2D platformer - Gold - 02-11-2009

I could actually see pikmin doing well as a platformer, given that it was done right.


RE: pikmin 2D platformer - Badassbill - 02-11-2009

(02-10-2009, 10:45 PM)koopaul Wrote: Pikmin would never work as a platformer, but I'm liking these sprites Big Grin

Pretty much couldn't get farther from the truth right there.


RE: pikmin 2D platformer - Koopaul - 02-12-2009

Hm? I dunno, I just can't see how a game where you command hoards of soldiers could works sideways. But who knows.


RE: pikmin 2D platformer - Badassbill - 02-12-2009

(02-12-2009, 12:04 PM)koopaul Wrote: Hm? I dunno, I just can't see how a game where you command hoards of soldiers could works sideways. But who knows.

Replace 100 with 10 and use them to navigate through levels using their abilities. you could use the smaller white Pikmin to go through cracks and find secrets, heavy ones to break through crumbling paths. The list goes on.


RE: pikmin 2D platformer - GrooveMan.exe - 02-12-2009

But then it's just Lost Vikings with a larger amount of micromanagement. Doesn't sound amazingly fun, IMO.


RE: pikmin 2D platformer - Badassbill - 02-12-2009

(02-12-2009, 12:34 PM)GrooveMan.exe Wrote: But then it's just Lost Vikings with a larger amount of micromanagement. Doesn't sound amazingly fun, IMO.
Pikmin it's self is basically just an adventure game with a mass of micro management. I'm not seeing how it would cease to be fun.


RE: pikmin 2D platformer - Wes - 02-12-2009

My crits are with Olimar's proportions. His head should be larger and more eliptical. Either make the head bigger or the body smaller. I'd suggest making the head bigger, given his size in proportion to the Pikmin. But by 'bigger' I mostly mean wider. And for his body, if you were to make it smaller, just decrease the height, not the width. His body should be a bit shorter, but the width is fine. Excellent shading though.


RE: pikmin 2D platformer - GrooveMan.exe - 02-12-2009

(02-12-2009, 02:45 PM)Badassbill Wrote:
(02-12-2009, 12:34 PM)GrooveMan.exe Wrote: But then it's just Lost Vikings with a larger amount of micromanagement. Doesn't sound amazingly fun, IMO.
Pikmin it's self is basically just an adventure game with a mass of micro management. I'm not seeing how it would cease to be fun.

Pikmin (and other micromanagement RTS games) work with large numbers of units because they have the advantage of 3D (or at least aerial view 2D). The ability to zoom out the camera and view the units and terrain all at once is a useful and beneficial skill.

It's why RTSs on the DS are clunkier in comparison to other formats - a smaller vision scope.

Going back to the Side-Scrolling micromanagement example, you could of course have the entire map on screen to circumvent the lack of scope issue, but then you're pretty much lemmings/M Vs. DK.