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(Series) Advanced Game Design Articles for Setting Up an Infinite Metagame - Printable Version

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(Series) Advanced Game Design Articles for Setting Up an Infinite Metagame - Reactorcore - 12-15-2024

This is a series of game design articles written by me. 

They're more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as the “end game”.

These articles give you hints on how to surpass that limit and go beyond.

Games Are Need Satisfiers
https://docs.google.com/document/d/1JIuPw_kcbazTQX1hFxcadtWpvKi5tzdFKAS_UhCwihE

Throwaway Games Are Band-Aid Approach
https://docs.google.com/document/d/1c9wKcBRcRfTSqCB--S1Ku8srhI4WFAG3_7iQLclssh0

Future Of Games, The Next Big Innovation
https://docs.google.com/document/d/12SoeTeaHkPPd9xF9koa4G1LZdSMrX9kd4jV7LkeoZhU

My View On The Universe, Life And Death (Part 1)
https://docs.google.com/document/d/1mmytZ3GTENHpmYsCf74dMeJPNXCBrzIKKCXzSTLbBMw

My View On The Universe, Life And Death (Part 2)
https://docs.google.com/document/d/1x7K3maoEju4YL5KN4Av8ikxqzmlTvhmxetZgw8bt3Io

Forking Drives Innovation, Not Competition!
https://docs.google.com/document/d/1K9nu-s3mb8hqjHGBMGRPHWUutynIX_O45VIlfRX8-no

Why I Don't Play Competitive Human Vs Human Games Anymore
https://docs.google.com/document/d/1AEL4GWYjHf8qOK0p_JG7hN2RIB0ogGXMOgNWE4psDfs

How To Get Started As A Complete Beginner In Game Development
https://docs.google.com/document/d/1su-KoRru0D2uiuaYyQ4Acu_o_uGY4TfV2Nx3LYYHAkU

How To Grow As A Game Designer. My Story and Biggest Epiphanies
https://docs.google.com/document/d/1Uc7p3GZabPU6zD24DEFf0Yu_BF8AB6_7BkHGVElCiIw

What Really Is a Game Designer And How To Master This Skill
https://docs.google.com/document/d/1qYeWOujm45B-8S0Ib6_1VmpAfSoi6UmBtcJ8O2nA46Y

Evolution of a Game Designer According to Common Knowledge, Which Isn’t Always Correct Knowledge
https://docs.google.com/document/d/1WN99UKFgOvpaV5rKrm6XxGV005jEzthKMtxwMd78VnI

Additive vs Multiplicative Game Content And Why The Latter Is Better
https://docs.google.com/document/d/1X46PJP9A6mNVZ4EZVNa80UCmH51aEBJ2jvXm51VBMBQ

Scope Creep Is Not An Enemy, You're Just Incompetent and Inexperienced
https://docs.google.com/document/d/1dUnMhvgPTFoPFwaomh2T-dLzVyq59Deu_0r3MzPFXCI

How To Contextualize Narrative Within Infinite Metagames: Player-Run Services
https://docs.google.com/document/d/1MChlMPPABmEWdCfb-QRcsQcHiYoCithIXVCHAD5FgPI

Where Does Meaning or Motivation Come From In a Video Game? How To Make a Game Worth Playing?
https://docs.google.com/document/d/1AYFUbO3hmwBmdKqWFoU1ACUezfcruUkU_r-x3pQrDUA

How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame
https://docs.google.com/document/d/1qfdoKELsKZFnnuKf1vBz0xZ28GMzNjvJnATPgpe5fr0

GUEST ARTICLE - Exploitative Game Design: Beyond the F2P Debate
https://docs.google.com/document/d/1tuL7hozHmT_5BlOeiu-lny7CWGfpWMf5zY2nHYk0t1U

GUEST ARTICLE - Loopholes in Game Design
https://docs.google.com/document/d/1IfTJ38En4kQdV1wsF8WGel_noOwAzZ0bkaPREabJn8Q


Enjoy! Wink