GAME RIPPER XMAS Edition - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: GAME RIPPER XMAS Edition (/thread-43291.html) |
GAME RIPPER XMAS Edition - gameripper - 12-25-2024 Merry Christmas to you all! Here's the latest XMAS edition as a present! GAME RIPPER v1.6 Features (including, but not limited to): - portable executable (just a single executable, no installation required) - dependency-free (no missing DLLs, no missing dotnet / MSVC runtime, no incompatible Java version, no headache, Just Works) - multiplatform (Windows, Linux) - extremely simple to use: just drag'n'drop the game's folder on its window, that's all - automatic game engine detection - automatic encryption key detection - automatic conversion of assets in obscure formats Unity - bundle files (version 5 to 8 and up) - compressed streaming block support - compressed index support (LZ4) - FSB5 support (all formats except OGG) - assets support (version 12 to 22 and up) - embedded type node tree support - in lack of a node tree, support for reading and using dump files (works with future Unity releases as well) - ripping AudioClip assets (all formats, PCM, WAV, MP3, OGG, MOD, XM etc.) - ripping Texture2D and Texture2DArray assets (all formats, including DXT, ATC, ETC, PVRTC, CRUNCH, converted to PNGs) - detecting and offering which BepInEx works with the game (32/64 bit, MONO/IL2CPP etc.) Unreal Engine (UE4 / UE5) - encryption key autodetection from the exe - pak support (version 1 to 11 and up, PakEntry, MiniPakEntry etc.) - compressed streaming block support (Zlib, Gzip, LZ4, Zstd, everything except Oodle) - encrypted index support - encrypted data support - encrypted and compressed data support Godot - encryption key autodetection from the exe / elf - GDPC support (could be embedded in the exe, elf or apk) - resource support (GDST/GST2; AudioStreamSample, OggPacketSequence, CTEX, STEX etc. converted to their corresponding formats: WAV, MP3, OGG, WEBP, PNG etc.) Ren'Py - automatic encryption key detection - RPA support (version 2/3/3.2, could be embedded) - RPA extracted without python (has its own, dependency-free pickle deserializer) - script deobfuscation if python is found within the game folder (for that, has an embedded unrpyc.py) Pixel Game Maker MV - autodetected encryption key, all ciphers supported (old XOR, TwoFish, any key length) - map support (can be saved as a huge PNG or in Tiled TMX format) - animation support (with audio, you can export as anim GIF too) - translation support (with PO files) RPG Maker MZ / MV / XP / VX / Ace - automatic encryption key detection - support for .rpgmvp and .png_ files (and others) - RGSSAD archives support (version 2 and 3, could be embedded in exe) - works with altered keys too (key detected from the archive) - support for converting Ruby marshall to JSON (has its own, dependency-free marshall deserializer) - map support (can be saved as a huge PNG or in Tiled TMX format) WolfRPG - automatic encryption key detection (even for WolfRPG Pro games) - DX6/DX8 archive support (typically .wolf files) - fixed multiple DXLib overflow bugs (might work on files that make the game crash) - proper handling of SHIFTJIS file names - support for the latest encryption method (as of 2024 XMAS with encrypted address fields) - map support (can be saved as a huge PNG or in Tiled TMX format) Game Maker Studio (GMS1, 1.4, 2 and up) - support for .win archives (could be embedded in exe or in APK) - heuristics to make archive parsing version independent - extracting WAV, OGG, MP3 audio - converting QOI and 2ZIO images to PNGs - ripping animations (could be exported as anim GIFs) KiriKiri3 / KrKrZ / KAG - XP3 archive support (various versions with heuristics) - compressed index support - compressed streaming block support - support for "hnfn" file records - converting TLG5 / TLG6 images to PNGs ZipCrypto / JAR / APK - automatic encryption key detection (if there's at least one uncompressed file in a known format) - extracting assets from encrypted archives ...etc. |