[TUTORIAL] How to Rip Metal Slug: Awakening Models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: [TUTORIAL] How to Rip Metal Slug: Awakening Models (/thread-43306.html) |
[TUTORIAL] How to Rip Metal Slug: Awakening Models - Mr.Midian-P - 12-30-2024 How to Rip Metal Slug: Awakening Models and Textures Tutorial: also sorry for my poor english. You need to download the APK from the Metal Slug: Awakening Site. Either from Global or SEA version. however, CN Version needs Wechat or Tencent QQ accounts in order to get the rest of the files. https://metalslug.vnggames.com/ph/ SEA Version https://msawk.haoplay.com/ GLOBAL Version https://hjdt.qq.com/ CN Version SEA Version contains Extra later stuff which haven't been released in Global since i live in the South East of Asia so you need to install the APK using Bluestacks on your PC and then Login with your account (Try loggin in via your facebook account if you have any). once you login you need to have the EX File Manager App in order to compress the Data Folder for Awakening which is located in your Android folder of Bluestacks once you compress, open Media Manager then export it anywhere on your Hardrive. Then you need to extract both the compressed file and APK using a Compression program. me personally use Bandizip once all files are extracted, you can now use Assetstudios. Open Assets Studios and drag the files which are located in the Actor folder located in Packed Data. drag the bundle file onto AssetStudios. it may take a while since you need a very decent PC to handle it. Now you can export the OBJ Mesh and Textures located in the Actor Folder. which is located on either the Main game's files which are extracted from the APK or the one extracted usingĀ EX File Manager. and open them with your 3D program like Blender or something. |