8-Bit Majora's Mask - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 8-Bit Majora's Mask (/thread-4399.html) |
8-Bit Majora's Mask - Wes - 02-15-2009 Imagine if Majora's mask was an 8-bit sidescrolling platformer. It'd look something like this. C+C on the sprites, please. Especially Link. I wasn't sure whether to use the Link with the white highlights or without. I'll probably make a bunch of mockups and tiles with this, but I can't program things for shit, so I can't make a game or anything. RE: 8-Bit Majora's Mask - Phantom Killah - 02-15-2009 With highlights looks better Pretty cool RE: 8-Bit Majora's Mask - JosephSeraph - 02-17-2009 Definately.... Though then there would not be any transparent color. NOT AT ALL. I guess that if it is a dark-looking game, then it is OK. RE: 8-Bit Majora's Mask - Wes - 02-17-2009 Yeah, it's just 3 colors + transparency per sprite. But maybe I should just ditch the highlights, since it is supposed to be a darker game. Also, I was wondering about the gloves and shoes. Should they be green or brown? I wanted to distinguish the fact that they're there and not part of his body, but in game they're a reddish brown color so making them brown would be closer to actuality. RE: 8-Bit Majora's Mask - nairenu - 02-17-2009 Hehe, so many deku-links turning up around here XD Very nice, id choose the highlights, cuz i didn't like the "dark" part about the game :/ but one little dumb mistake in there, in the numbers.... YOU FOR0T TEH 2 XD RE: 8-Bit Majora's Mask - Previous - 02-17-2009 (02-17-2009, 03:13 PM)nairenu Wrote: YOU FOR0T TEH 2 XDKonstantin Kanstontin Konstantinopel 10 9 8 7 6 5 4 3 Or whatever. Somehow he seems to be too tall, I think. But he looks really nice, good work :] RE: 8-Bit Majora's Mask - Wes - 02-17-2009 Did I really forget 2? wow lol. Ok, I fixed that, and made some leafy ground tiles as well as a Deku Flower sprite. All of this together makes a mockup. Yay. BTW I'm sticking with no highlights. I'm not entirely sure what the rules are for 8bit sprites having transparency in their colors count, so I'm just sticking with 3 colors per sprite. RE: 8-Bit Majora's Mask - JosephSeraph - 02-17-2009 Actually, if you use the background as a unique color and the color matches the spriteĀ“s lineart, then you could acctually change the lineart to transparent, and use the new color slot for the light. |