Skullgirls! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Skullgirls! (/thread-4429.html) |
Skullgirls! - Alpha Six - 02-17-2009 http://pixeljoint.com/pixelart/40218.htm First frame of a kicking animation for the character Filia for the up-and-coming 2D fighter Skullgirls. This is the project that I'm getting paid to sprite for btw c: give comments etc, this single frame took like 3 hours lol RE: Skullgirls! - Gold - 02-17-2009 Looks great but the hand thats open seems like it could be cleaned up a bit and the legs seem wtf. RE: Skullgirls! - Goemar - 02-17-2009 Legs do seem to get a bit skinny, but I'm guessing that's the style. The bottom oh her right arm (our left) seems a bit straight though. Her sleeve doesn't look right being at the exact same height as her arm, but maybe that's just me. Like most of your work this looks bloody brilliant. RE: Skullgirls! - tsr moderation staff - 02-17-2009 This is the best thing you've ever made ever RE: Skullgirls! - King of Bad Posters - 02-17-2009 Leg is way to skinny thats all my complaints but its perfect. RE: Skullgirls! - Out of Order - 02-17-2009 looks sorta like shes got some baggage in her.. lower torso area RE: Skullgirls! - Shawn - 02-17-2009 Did you just sprite a sketch by o_8, or did you have to make it completely custom? Either way, good job. also, why did you use that colour scheme rather than the original? RE: Skullgirls! - Alpha Six - 02-17-2009 It was originally a very rough sketch that I had to clean/construct and shade. What do you mean ? I am using the original color scheme. RE: Skullgirls! - Vipershark - 02-17-2009 ooh this looks great will the game be sold/cost money, I mean haha I can already see the 34 that will come out for this if it gets big RE: Skullgirls! - lone wolf-rayet star - 02-17-2009 That's awesome. RE: Skullgirls! - Shawn - 02-17-2009 (02-17-2009, 03:37 PM)Tyvonnosaurus Rex Wrote: It was originally a very rough sketch that I had to clean/construct and shade. whaaaaat http://pub.tenkuu.net/Images/060706_sg_lj_update/filia_v_peacock_postcard_01.jpg This is Filia's colour scheme. you did one of the alts. RE: Skullgirls! - Alpha Six - 02-17-2009 I think o_8 decided to change it because all of the sketches he sent me use the red haired color palette, and the complete character sheet uses the red-haired color palette too. RE: Skullgirls! - Vipershark - 02-17-2009 this is cool one thing I noticed though is that the bottom part of the right (her left) leg is jagged can you AA it some, or will it mess with the style? RE: Skullgirls! - Gors - 02-17-2009 (02-17-2009, 03:43 AM)Tyvonnosaurus Rex Wrote: http://pixeljoint.com/pixelart/40218.htmThat's fucking awesome. And nice, good luck with the sprites! (02-17-2009, 03:43 AM)Tyvonnosaurus Rex Wrote: give comments etc, this single frame took like 3 hours lolDDDDDDDDDDD I hope you don't need to make extremely smooth animations, or else you'll have a hard time making that... RE: Skullgirls! - Alpha Six - 02-17-2009 I don't need to, but that's what I'm going to do. Extra pay + nicer animations B) |