Olimar - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Olimar (/thread-4494.html) |
Olimar - Tero - 02-19-2009 In the now popular M&L3 style ofcourse, still need to add helmet. RE: Olimar - Croshi - 02-19-2009 Head is to flat, the hair is to square, his shoulders and to broad and he has a big chest. He should have a kind of plump body. But yeah, the colors and nose and stuff is fine. He also could be a pixel or two shorter. RE: Olimar - Tero - 02-19-2009 His arms are kind of suppose stick out, but I made them closer to their Brawl position. I also made him shorter and screwed with the hair a little. Oh and Helmet added. (Working on the antenna now) RE: Olimar - Badassbill - 02-19-2009 The body on the first sprite was better imo. I think the head needs to be more rounded. RE: Olimar - Tero - 02-19-2009 I made the head round, but I think I'm having trouble with the antenna. I put the old body back for number 2 to compare, but I need advice on which antenna is better for either set. RE: Olimar - Kirbyfan - 02-20-2009 2a is best, but hair shouldn't be so wide, or blocky. RE: Olimar - Tero - 02-21-2009 These were the two most liked 1 is the shorter one with and with changed hair, and 2 is just 2a. |