Paper Mario *updated* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Nintendo (https://www.vg-resource.com/forum-8.html) +-------- Thread: Paper Mario *updated* (/thread-459.html) |
Paper Mario *updated* - HyperSonic92 - 05-29-2008 It has been updated added a new side smash, more hurt poses, more cliffhanger poses, and fixed the FS a bit RE: Paper Mario *updated* - Miles07 - 05-29-2008 Epic, as always. RE: Paper Mario *updated* - HyperSonic92 - 05-30-2008 Thanks Miles RE: Paper Mario *updated* - Naokohiro - 05-30-2008 This is really awesome. I so wanted Paper Mario for Brawl, XD. I assume when you say "aireal" you mean aerial, right? RE: Paper Mario *updated* - Dazz - 05-31-2008 Nice one! RE: Paper Mario *updated* - HyperSonic92 - 05-31-2008 Naokohiro Wrote:This is really awesome. I so wanted Paper Mario for Brawl, XD.Yeah it's a minor typo. Will fix. Dazz Wrote:Nice one!Thanks Dazz RE: Paper Mario *updated* - AEM - 05-31-2008 ya know the only thing i don't like is the up smash could you try using vivian coming through the shadows like an upper cut punch so one partner from all 3 games would be there RE: Paper Mario *updated* - Miles07 - 06-01-2008 Or the side special smash could be him kicking Kooper's / Koops's shell across the stage. Or... Well, there's tons of possibilities! Anyway, the Final Smash is from PM:TTYD, so there's one bit from each Paper Mario game... Speaking of which, why didn't they add a normal Koopa Troopa in the list of Brawl playable characters? They did in Super Mario Kart... RE: Paper Mario *updated* - AEM - 06-01-2008 ya but i mean a partner and if u do mile's idea make it koops RE: Paper Mario *updated* - Bane84 - 06-01-2008 I just realized something. This sheet is *ALMOST, VERY NEARLY* 100% complete. I would say like 99.9%. Here's a few things that could be added/changed:
Just my two cents. RE: Paper Mario *updated* - HyperSonic92 - 06-01-2008 Bane84 Wrote:[*]Perhaps a different jumping sprite set to be used for the Double Jump? *headslap* almost forgot about thatComments in bold RE: Paper Mario *updated* - Bane84 - 06-01-2008
RE: Paper Mario *updated* - HyperSonic92 - 06-02-2008 Bane84 Wrote: Also updated the up tilt, added double jump, and fixed a few errors in the words RE: Paper Mario *updated* - Miles07 - 06-02-2008 Hmm, excellent suggestions, Bane84. Actually, yeah, I was kinda confused about the ducking bit for this Paper Mario character. Isn't he usually shorter-looking than his "Normal", 3D counterpart? But making him taller will kill the point of the sheet, since it is supposed to be Paper Mario... Unless he's just bigger in area than the other characters. But no. The proportion between in-game Paper Mario's and a Paper Koopa Troopa's heights coincides with the proportion between this Paper Mario's and the Brawl Koopa Troopa's. So the 4-5 pixels lost in ducking isn't a problem. Paper Mario's just shorter than the rest of the characters. RE: Paper Mario *updated* - Bane84 - 06-02-2008
I think the sheet is complete enough now to create a full character. There could still be a few more animations, such as a Win pose, and loss poses (clapping on the results screen), but that's just icing at this point. |