Sprite Potrait. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Sprite Potrait. (/thread-4816.html) |
Sprite Potrait. - Skyraven - 03-08-2009 I've done this little thing; though I don't know what to add to the beam. Should I just leave it as it is? Or add something there? RE: Sprite Potrait. - JosephSeraph - 03-08-2009 i think you should smooth out the beams´s curveness. And maybe AA it? Colour AAing is always fun ^^ RE: Sprite Potrait. - Skyraven - 03-08-2009 (03-08-2009, 01:20 PM)JosephSeraph Wrote: i think you should smooth out the beams´s curveness. And maybe AA it? Colour AAing is always fun ^^Unfortunally, I am only an amateur spriter. I will smoothen it out, though I don't know AAing. RE: Sprite Potrait. - JosephSeraph - 03-08-2009 AAing is quite simple: you get an intermediate of 2 colours, and put them where they clash. A line dont clash with another but a square does. RE: Sprite Potrait. - Skyraven - 03-08-2009 ... Example? RE: Sprite Potrait. - JosephSeraph - 03-08-2009 this. RE: Sprite Potrait. - SuperAnthony - 03-08-2009 ... I don't really see the difference from that, and just coloring it. RE: Sprite Potrait. - Chaoxys - 03-08-2009 (03-08-2009, 01:51 PM)JosephSeraph Wrote: this.I'm sorry but thats not a good example. It's sloppy and uses WAAAAY to many shades. Try this Pretty much, just put a single color between two colors. FOr example, if you have a lot of red next to yellow, put orange in between. |