[Art] First topic didn't go well here - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Creativity (https://www.vg-resource.com/forum-21.html) +----- Thread: [Art] First topic didn't go well here (/thread-4904.html) |
[Art] First topic didn't go well here - Tero - 03-12-2009 RE: [Art] First topic didn't go well here - Zee - 03-12-2009 Headband Guy - Check Anti-Hero in Mask - Check Guy with Sword - Check Completely Bland Pose - Check Inverted Pectorals - Check Only one set of eyes visible between them - Check Only one hand between them - Check Cliche Trench Coat - Check Cliche Tough Smoker - Check Cliche SQUARE MAN CHIN - Check Back Left Guy with torso equally long as legs - Check Cover parts you don't feel like drawing - Check Maybe you out to focus on one character and make it appealing. RE: [Art] First topic didn't go well here - Oddball - 03-12-2009 Dont listen to Zee, it's pretty well drawn. However, they seem rather bland as is. Have them doing something cool, fighting, flying, kitten. I don't know. RE: [Art] First topic didn't go well here - Alpha Six - 03-13-2009 You're better at drawing than I am so that's a plus |: Guy in the middle's head is too small vertically though RE: [Art] First topic didn't go well here - PrettyNier - 03-13-2009 Quote:You're better at drawing than I am so that's a plus |:what, really They're okay. The postures seem somewhat off, as do the proportions in some instances. Your torsos are too long and your legs are a little too short. The wrinkles are also kind of awkward, in that they appear around the edges but do not extend forward but do not go through the entire set of clothing as they should. I'd also suggest completely rethinking how you draw faces. Those look like balls and could use a lot of work. The noses just kind of.. end, the mouth is nothing but a line and the eyes aren't any good from any stretch of the imagination. /: Don't get me wrong, though, it's still not that bad. RE: [Art] First topic didn't go well here - Tero - 03-13-2009 Oh well, it's just put three characters that I decided to fit together on a piece of paper, but not really meant to be connected into a single image, if I did them singly I would have had more room to elaborate and have less of the problems mentioned. But thanks for the C&C. RE: [Art] First topic didn't go well here - Chris2Balls [:B] - 03-13-2009 There aren't many shadows nor much contrast in there, which could make the picture more dynamic. Proportions/anatomy seem good, apart from the prominent chins/low foreheads. I quite like the character on the left but his head seems quite long, and the mask seems to be put facing us rather than being put completely on his face. RE: [Art] First topic didn't go well here - Tero - 03-15-2009 I also made a colored version RE: [Art] First topic didn't go well here - Chutzpar - 03-15-2009 Maaaaajor stiffness issues in this. You should always try to avoid drawing hips + shoulders parallel to each other, it has a tendency of making people look too stiff. I often had the same problem but it's a relatively easy thing to brush up on so I doubt it's gonna be a problem for you. Try and think about what their poses actually say- poses are just as important as expression for communicating a mood. If they're just standing there, give them different postures depending on their personality, or how they're feeling right now. Gesture drawing can help you loosen up, too. You'd be surprised how quickly it'll fix up your posing just doing a few pages of 90-second gestures of figures. If you don't have a life model to hand (who does?), a workable alternative is the 30-Second Drawing Widget. You can change the times to suit you; it's best to start a little slower. When you draw the gestures focus on the line of movement, the angle of the hips and shoulders and the positioning + basic shape of the limbs. I'm also getting the impression that you don't like drawing hands or ears very much. With the exception of the hand on the masked guy and the bottom of the blindfolded guys earlobe it seems that you're going to great lengths to avoid drawing either. Stop that! If you're not confident with drawing certain things, you need to do it anyway, as boring and often disheartening as it can be. Look up some references and fill a couple of pages with studies. It is exceptionally tedious but it pays dividends. I would also REALLY suggest moving away from the anime thing. Draw more substantial noses and less 'flat' looking eyes. I'm not saying you need to suddenly go all hyper realistic, but before you start stylising and cutting corners it's important to have a good understanding of how a real face and body are structured. It's also really important to vary how you draw characters; the hardcore test is: if you were to draw them butt-naked and without their hair, would you still be able to tell one from the other? If the answer is "no" and you're not drawing twins or clones then you need to start thinking about varying their features a bit more. A lot of people get hung up on the clothing + hair of their characters but don't think about the way their body is proportioned or what their facial features are like. WALL OF TEXT WALL OF TEXT I THOUGHT YOU WEREN'T DOING THIS ANY MORE ZEEMORT. Sorry if I sound like I'm ripping the shit out of you. That is not my intention! I am giving general pointers that should help you out. RE: [Art] First topic didn't go well here - Tero - 03-15-2009 No no, it's good advice. I do draw ears it's just the character designs on that part; but I don't like the way I draw ears, eyes and noses either, I've kind have been trying to find a better way to draw them. But yeah I do need to improve on poses and stuff, I need to get out of this long block I've been having. |