Toad - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Toad (/thread-52.html) |
Toad - xSePhYx - 05-21-2008 As you can see my shading/outlining skills suck terribly RE: Toad - SanBag - 05-22-2008 xSePhYx Wrote:As you can see my shading/outlining skills suck terriblyThat's for sure RE: Toad - Dazz - 05-22-2008 SanBag Wrote:xSePhYx Wrote:As you can see my shading/outlining skills suck terriblyThat's for sure Quote:2. Don't just say it's bad.http://www.spriters-resource.com/community/showthread.php?tid=9 RE: Toad - Zee - 05-22-2008 xSePhYx Wrote:As you can see my shading/outlining skills suck terribly For such a small sprite I would say stick to fewer colors, maybe along the lines of... 6 [4 sprite colors, black outline, and background color] Don't try to shade such a small piece, work on making it look good first. Play with the lineart. The bottoms of shoots are not rounded, arms are not L-blocks, work on rounding out the mushroom hat a bit more, and try playing with the red spots until they bend with the percieved curves of the hat. RE: Toad - TPoe - 05-24-2008 The body is to reactangle, also the head shap isn't even. It would look better if you worked a litle on the line art. RE: Toad - xSePhYx - 05-24-2008 TPoe Wrote:The body is to reactangle, also the head shap isn't even. It would look better if you worked a litle on the line art. I understand what you mean; I really need to practice line art more xD As for the rectangle, I tried to make it as best i could without making Toad seem fat, but I'll try harder. RE: Toad - Dr. Evil - 05-25-2008 hey, you're not the only one who's shading skill sucks. SHADING SUCKERS UNITE! RE: Toad - Cascade - 05-25-2008 As Zee said, you should first work on creating a strong line art before continuing onto shading. Additionally, there is hardly any contrast between your shades (this is shown mainly through the red and white shades). I would suggest upping the contrast, whilst also doing some hue shifting to give the colours that extra appeal. Try to be conservative with your colours as well, as you may just be using some colours that aren't noticeable without zooming, as is the case right now. RE: Toad - Marth - 05-25-2008 I tried playing with it a little, it's kinda half assed though.... hope you don't mind. I would have done the whole thing but I got my own pixel things to finish. RE: Toad - xSePhYx - 05-25-2008 Not sure if this is much better or not ;\ If you guys feel like fixing up the head (which I can't do for sh** xD) you can go ahead. I dropped 6 colors, but Toad's height increased by 2 pixels. I'll try to make him a pixel or two smaller soon. |