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how do I rip textures from psx games - Printable Version

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how do I rip textures from psx games - Biohazard - 03-30-2009

Hi, I would like to know with which plug-in or program I can rip textures from PSX games. I know there is a certain plug-in for N64 emulator, therefore I'd like to know how it works with the ePSXe emulator.
Thanks! Smile


RE: how do I rip textures from psx games - Dazz - 03-30-2009

There are various ways in ripping textures from PSX games, all of which are fairly complex. What game are you thinking about ripping from?


RE: how do I rip textures from psx games - Biohazard - 03-30-2009

(03-30-2009, 09:56 AM)Dazz Wrote: There are various ways in ripping textures from PSX games, all of which are fairly complex. What game are you thinking about ripping from?

Dino Crisis Smile


RE: how do I rip textures from psx games - Deathbringer - 03-30-2009

You could try scanning it with Psicture first.


RE: how do I rip textures from psx games - Raccoon Sam - 03-30-2009

If all else fails, try a 3D extractor program like 3D Ripper DX


RE: how do I rip textures from psx games - Biohazard - 03-30-2009

(03-30-2009, 11:21 AM)Raccoon Sam Wrote: If all else fails, try a 3D extractor program like 3D Ripper DX

and how can i use this with the psx emulator? O_o


RE: how do I rip textures from psx games - Friedslick6 - 02-01-2011

Sorry to rise this from it's grave, but I have just posted a method to extract textures from nearly any PSX image using 3D Ripper DX.


RE: how do I rip textures from psx games - Hoeloe - 02-01-2011

This is over a year old. Even if you do have something new, I doubt the OP is still looking for a way to rip these textures...


RE: how do I rip textures from psx games - Friedslick6 - 02-01-2011

I guess not. But I thought I should post a redirect here, seeing as this topic is one of the first results that are shown when searching for the term "PSX texture rip" in Google.
It makes crazy sense to me, anyway.


RE: how do I rip textures from psx games - GrooveMan.exe - 02-01-2011

W/e; I'll just move this to the Textures Resource so the thread is at least relevant.