The VG Resource
Tileset - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: Tileset (/thread-5358.html)



Tileset - Clear_Midnight - 04-02-2009

I'm new to tileset set making, so how is this?
[Image: TS-1.png] [Image: RoadTile-1.png] [Image: TS-2.png]
I'll post the rest soon.


RE: Tileset - Torres. - 04-02-2009

Please......... I'm trying to be nice but make one thread.... AND STICK WITH IT....... On topic now, the shading style of the side of the grass doesnt match the middle of the tile. And another thing, regardless of the sprite, always post more than one in the beggining unless it is a actual sprite and not a tile.


RE: Tileset - Clear_Midnight - 04-02-2009

Shy I'm really..sorry, I won't do that any more. *anime sweatdrop*

More to Come; [Image: TS-1.png]


RE: Tileset - Devicho - 04-02-2009

The middle is pillowshaded, and you don't need that many colors. Not enough contrast over all, and just having the grass be some quick dithering doesn't look good.


RE: Tileset - Clear_Midnight - 04-02-2009

Update: [Image: RoadTile-1.png] I fixed it.
Update, New Tile: [Image: TS-2.png]


RE: Tileset - Torres. - 04-02-2009

The grass still has dithering...


RE: Tileset - Clear_Midnight - 04-02-2009

I'll change that.........


RE: Tileset - Devicho - 04-02-2009

It can have dithering, it's just that it being nothing but dithering doesn't look great.


RE: Tileset - Vipershark - 04-02-2009

No.
Get rid of the dithering. It's lazy and looks bad.
It's also still pillowshaded. Fix that.