BigG's Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +------- Thread: BigG's Rips (/thread-5498.html) |
BigG's Rips - Woppet* - 04-08-2009 More rips coming soon. Last Updated: 8th of April 09 RE: BigG's Rips - Dazz - 04-08-2009 Those masks are awfully blurry? RE: BigG's Rips - Woppet* - 04-08-2009 hmm.. you're right. Let me take a look at the resolution i was running the emulator. RE: BigG's Rips - Shadowth117 - 04-08-2009 Wait a sec. You're ripping them from the emulator? As in using print screen to rip them? Okay use this video plugin I attached to my post. Go into its settings and make sure "Hide advanced settings" is disabled, go to its "Textures Filters" tab, and make sure that "Dump textures to files" is enabled. The textures should be dumped to "[your_emulator_main_folder]\plugin\texture_dump\[current game name]\". This will ensure that your textures always come out in the best quality possible. You could use that method or Tile Molester. If you want to use Tile Molester, there is already a nice tutorial up on the main site. RE: BigG's Rips - Woppet* - 04-08-2009 Thanks for the info. Haven't ripped from the N64 before. I sent you a PM. EDIT: Removed the masks sheet until i can get a decent rip of them. |