Sitting Bear - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Sitting Bear (/thread-5514.html) |
Sitting Bear - Lone_Wolf - 04-08-2009 Here's the main character of my new game. Still making sprites thought. His name is Sitting Bear ( cool huh? ). How is it? Update: Update II: RE: Lone Wolf - The Sprite - Koopaul - 04-08-2009 Um... He looks like a bear. RE: Lone Wolf - The Sprite - Lone_Wolf - 04-08-2009 Oh, It's just an indian name, he's a bear. Don't think I'm using this for an excuse. I should probably change his name.......... RE: Lone Wolf - The Sprite - Vipershark - 04-08-2009 call him sitting bear or something RE: Sitting Bear - Lone_Wolf - 04-08-2009 (changed name) but......how does it look.......? RE: Sitting Bear - Devicho - 04-08-2009 It's better than your first sprite, but it could still use work. He looks too square; try doing more curves with the pencil or paintbrush tool. It will help give it a smoother look. RE: Sitting Bear - Lone_Wolf - 04-08-2009 Thanks Devicho..I'll go do that. I did what you said. How does it look now? RE: Sitting Bear - Gors - 04-08-2009 Not only in the face. His body and limbs need attention, too. RE: Sitting Bear - Lone_Wolf - 04-08-2009 right. I'll make sure to do that too. RE: Sitting Bear - Devicho - 04-08-2009 While you're at it, it would probably look better if you had the arms go away from the body just a little, instead of them hanging straight down. RE: Sitting Bear - Lone_Wolf - 04-08-2009 Update! RE: Sitting Bear - tsr moderation staff - 04-08-2009 Think of this more like drawing than spriting. Maybe start with a mouse drawing rather than a pixel by pixel. That would keep you from doing this. RE: Sitting Bear - Lone_Wolf - 04-08-2009 okay, I'll try harder! |