Soldier Guy - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Soldier Guy (/thread-59.html) |
Soldier Guy - Alex - 05-21-2008 I am gonna make a 2D platformer using VB 8 and DirectX 9 and I'm working on the sprites. Here's what I've done so far. Shooting: Zafar and Randolph 7 .50 Caliber "Disruption" Battle Rifle (ZR7) Zafar 55 High Velocity "Despoiler" Magnum (Z55) Randolph 20 Light Weight "Bulwark" Pistol (R20) Randolph 24 Rapid Firing "Uproar" Sniper Rifle (RSR24) Yannick 2 "Assailant" Automatic Pistol (YAP2) Yannick 51 "Outrage" Assault Rifle (YAR51) Weasel Weapons High Accuracy "Cesium" Bolt Action Sniper Rifle (Cesium) Weasel Weapons Gold Plated "GBrand" Shotgun (GBrand) Casual Running: ZR7 Z55 R20 RSR24 YAP2 YAR51 Cesium GBrand Aiming-Esque running: ZR7 Z55 R20 RSR24 YAP2 YAR51 Cesium GBrand And for fun, Head Explosion: RE: Soldier Guy - Adam - 05-21-2008 Haha, nice job. RE: Soldier Guy - Ragnarök - 05-21-2008 Clown Feet :V RE: Soldier Guy - Zern0 - 05-21-2008 Walk poses was so static, the body need to move. Funny ^^ |