some catchin up to do - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: some catchin up to do (/thread-6339.html) |
some catchin up to do - des - 05-10-2009 just some cruddy trash RE: some catchin up to do - Adam - 05-10-2009 and to think Peardian won that sprite comp ;V Nice work! RE: some catchin up to do - Previous - 05-10-2009 I think you could've got away with some more anti aliasing on that bouldergeist thing without increasing the palette. Anyways, that's some nice stuff you have there. There are some flasing pixels on the bullet bill's arms. RE: some catchin up to do - des - 05-10-2009 yeah i dont care about the bullet bills pixels that much also bouldergeist was supposed to be in metal slug style and i dont like aaing /excuses RE: some catchin up to do - tsr moderation staff - 05-10-2009 That's not really metal slug. Metal slug uses excessive amounts of AA, several shades of shading and have really bouncy, colourful animations. Its good, but not very metal sluggy. RE: some catchin up to do - des - 05-10-2009 metal slug uses like no aa at all it makes it look more spritey and old skoo RE: some catchin up to do - Stirred Drei Ling - 05-10-2009 Desdesdesdesdes The pokemon trainer looks great, but his left foot looks cut off. I already said that the Bouldergeist was great by voting for it. RE: some catchin up to do - GaryASPG - 05-11-2009 i hate you des i really do ;o; |