Human mug - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Human mug (/thread-6498.html) |
Human mug - Smash - 05-16-2009 It's been a while. Random female mug Trying to develop human/mug pixeling skills by drawing a face. So far the lines seems ok, but I'd be best to get some crits before procceding to the shading.. Which, Im also at a loss, as im not sure what kind of shading style would fit this best. C+C RE: Human mug - Chris2Balls [:B] - 05-16-2009 Move the shoulder on the right quite a bit more. I'd go for a subdued palette. Please colour it in. RE: Human mug - Smash - 06-02-2009 Finally worked on this, yet now the C&C can begin. Even though I didn't exactly knew what you meant with subdued pallete RE: Human mug - Cobalt Blue - 06-02-2009 loving that FFT palette. but that right par of the chest should be a bit higher. as it is portrayed, part of her breast should be visible in a subtle way(not necesary her nipples) still.. i find her body to be way too masculine on the right side... RE: Human mug - Smash - 06-02-2009 Hm.. True, thanks for pointing that out. Reworking as of now, and fixing some more stuff I realized a while ago. Also yeah, been spriting alot in FFT these days RE: Human mug - PrettyNier - 06-02-2009 The body itself seems a bit lacking, and the right shoulder seems to go out too far. The body itself seems somewhat unbalanced. The face is excellent, though, and I'm really digging the palette and shading style. RE: Human mug - Cobalt Blue - 06-03-2009 FFT's spritewoprk and color scheme is quite edible. |