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The megaman 8 project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: The megaman 8 project (/thread-6602.html) Pages:
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The megaman 8 project - waluigi fan bros - 05-19-2009 This game needs ripping so i started ripping from and created this project. Megaman- ![]() Protoman- ![]() DR.Wily- ![]() Duo- ![]() Cutman- ![]() Woodman- ![]() Astroman- ![]() Clownman- ![]() Grenademan- ![]() Shearchman- ![]() Swordman- ![]() Aquaman- ![]() Tenguman- ![]() Frostman- ![]() Green-devil- ![]() Claw crab- ![]() Backrounds- ![]() Font- ![]() Wily stage bosses- ![]() Friendly characters- ![]() Enemies- ![]() Heres my current progress on swordman. ![]() ![]() ![]() ![]() RE: The megaman 8 project - PrettyNier - 05-19-2009 Why is there nothing for standard enemies in that list? RE: The megaman 8 project - waluigi fan bros - 05-19-2009 sorry i forgot that. RE: The megaman 8 project - Ton - 05-19-2009 Oh, cool. Can't wait for more! RE: The megaman 8 project - Raccoon Sam - 05-20-2009 SUPER FIGHTING ROOBOOOTT MAY-GAH MAN I remember Mega Man 8 alright. Looked into its contents a while back. ./STDATA/ contains all the sprites as PAC files. PLAYER.PAC is 224kb and contains Mega Man's (And Rush's) sprites and palettes. Observe below (2-Dimensional, 4pbp linear, reverse order). ![]() On the top you see some Mega Man sprite, the palette chunks at the middle, and some misc sprites at the bottom. So in a way, ripping would be easy with just Tile Molester, yes? No. Some of the sprites must be layered on top of each other, sometimes even with sub-tile accuracy, which is definitely not what TM nor anyone with a brain can do. At the moment, I'm looking for tilemap tables that store the information of how these sprites should be assembled. Hopefully they're here somewhere and ripping will be a cakewalk after that. But I don't have the ISO? What do I doooo? Well, considering that ISOs are a bit harder to find across the internets than ordinary, say, NES ROMs, I thought it'd help if I upload the whole STDATA folder. The sprites only take 20,6 MB of the whole 347,6 MB of the disc's size, so I thought uploading only 6% of the original wouldn't be considered a too huge copyright infringement (like you'd care anyway, wololololo). The RAR'd one takes 5MB anyway. Knock yourselves out. EDIT: I'm also working on the level 1 boss tentacle thing guy RE: The megaman 8 project - waluigi fan bros - 05-22-2009 Do you mean this one? ![]() EDIT:i Updated the swordman image. RE: The megaman 8 project - Raccoon Sam - 05-23-2009 Definitely not one of my better sheets, but I guess it'll do. Hit me if I missed something. ![]() RE: The megaman 8 project - Ton - 05-23-2009 *hits its weak point for massive damage* Good job. ![]() RE: The megaman 8 project - Dazz - 05-24-2009 Great job RS! ![]() RE: The megaman 8 project - waluigi fan bros - 05-25-2009 Is claw crab finished? RE: The megaman 8 project - Deathbringer - 06-02-2009 I already have Cutman and Woodman finished along with some other enemies. I'll upload them here when I set them up. ![]() RE: The megaman 8 project - Ton - 06-02-2009 I am so happy right now. RE: The megaman 8 project - Deathbringer - 06-03-2009 ![]() RE: The megaman 8 project - waluigi fan bros - 06-03-2009 ok i will update the first post. RE: The megaman 8 project - Ton - 06-03-2009 Great job! Is that Sword Man done too? Awesome! |